Earlier Castle summaries (superseded, marked 2026-09-21)
14 separate Meshy meshes; Zealot has its principal motions locally reviewed; Monk candidate 03 has a local rebind, three cast directions and independent three-dimensional hand VFX; Archer passes three shooting directions with independent Meshy bolt layers; and Marksman candidate 02 passes holding, moving, move start/end, upward attack, three-direction shooting, hit, defence, death, three-direction bolt layers, left/right turns and separate melee three-direction attack review; Angel passes its independent sword, flight, three sword directions, hit, defence and move transitions; Archangel passes its independent sword, flight, three sword directions, defence, hit and move transitions in front and side review.
The Castle track has moved from reviewed individual meshes into frame-by-frame motion work: Zealot’s principal motions pass; Monk candidate 03 passes front, upward and downward casts with independent 3D hand VFX; Archer passes three shooting directions with independent Meshy bolt layers; and Marksman’s ranged and separate melee motions pass local review. Royal Griffin candidates 02, 03 and 04 are rejected respectively for chest-feather defects, planar side review and chest mesh holes; it now moves to component-model reconstruction; Swordsman candidate 02’s holding, three attacks and walk now pass local review, while Pikeman’s separate body/pike two-hand constraint and 10-frame lunge now pass; Halberdier now passes three attack directions, hit and defence with its original long-weapon components. Angel and Archangel use a separate sword layer: Angel passes flight, three sword directions, hit, defence and move transitions, while Archangel passes flight, three sword directions, defence, hit and move transitions in front and side review. All of this remains private Blender review work, with no export or in-game integration.
All fourteen units have separate Meshy meshes and Blender reviews follow the original frame groups action by action. Zealot’s principal motions pass local review; after a local cast-arm rebind, Monk candidate 03 passes front, upward and downward casts plus independent three-dimensional hand VFX. Marksman candidate 02 passes static mesh/rig review plus its eight-frame holding/moving, two-frame move start/end, six-frame upward attack, eight-frame three-direction shooting, six-frame hit/death, ten-frame defence plus its three-direction bolt layers, left/right turns and separate melee three-direction attacks. Angel passes its independent sword, flight, three sword directions, hit, defence and move transitions; Archangel passes its independent sword, flight, three sword directions, defence, hit and move transitions in front and side review. Castle assets remain private review work, with no export or in-game installation yet.