Use case: style-transfer. Edit target: Image 1, the already refined Necropolis creature showcase background. Produce a visibly sharper, more finely resolved FINAL texture while preserving this exact composition, perspective, framing, ruins silhouette, mountain placement, dark muted palette and empty middle/foreground for separately rendered creatures. Request output 2000 x 2600 pixels, portrait 10:13. Refine the existing shapes: clearly separated masonry courses and arch voussoirs, crisp fractured stone edges and subtle stone-grain color variation; clean rock planes and narrow crevices; sharply resolved compact earth with small realistic chips and restrained fine cracks. Improve local edge definition enough that the ruin and ground still read clearly after reduction to a 200 x 260 game panel. Keep broad values subdued and prevent noisy high-contrast grit. Retain soft atmospheric separation only in the far mountains and clouds; foreground ground and masonry must be in focus, without blurry smudges or painted mush. No oversharpening halos, no glowing edges, no new buildings or objects, no character, gravestone, weapon, interface frame, text, watermark. Do not change the camera or move any major element. This is a detailed fantasy strategy-game background texture, not a cinematic illustration with depth of field.