# Built-in image_gen — layered clarity study

## Empty background

Use case: precise-object-edit. This is the EMPTY BACKGROUND LAYER of Heroes III Necropolis, original 800x374. Create a crisper high resolution restoration, landscape same composition. Preserve exact horizon, right cliff silhouette, empty ground plane, perspective, mountain locations and stormy grey-green muted palette. No buildings, ruins, gravestones, creatures, effects or new objects whatsoever: buildings will be separate game layers. Modest style evolution permitted: finely painted fantasy environment, cleaner readable rock strata, distinct natural cracked soil plates, more defined storm cloud layers. Sharper material separation without noise, halos or exaggerated contrast. Keep original lighting and geometry. Full uncropped canvas same aspect 800:374, ideally 3200x1496.

## Castle interior source

Use case: precise-object-edit. Restore this isolated Heroes III Necropolis castle town-screen building layer at high resolution. Preserve EXACT silhouette, footprint, every tower and arch position, original canvas aspect 341:243 and anchoring. Tall main gothic tower on right, two short conical turrets left, skulls and rocky foundation. Sharper cleanly painted stone blocks, distinct slate roof tiles, readable gothic arches and sculpted skulls, modestly more refined painted fantasy style than the old sprite. No new architecture, no added ground outside the original outline, no reframing, no new scene. Keep grey-green stone, dark blue slate and muted earth. Output on one perfectly FLAT SOLID MAGENTA #FF00FF backdrop, including empty gaps, no checkerboard, no gradient, no shadows outside original subject. This solid backdrop will be removed locally. Preserve full uncropped building and original full-canvas placement.

Local processing explicitly authorized by user: magenta exclusion, original-alpha registration, integer 2x sizing. Other layers are resampled originals, not generated detail.
