Skeleton motion review

Editable skeleton clips. Videos show the 30 fps bake at 2× game scale. Pause or scrub to inspect. Body pass only; no in-game acceptance yet. Attack includes recovery to holding. Movement is shown in place.

holding

Original / study frames

moving

Original / study frames

attack_front

Original / study frames

move_start

Original / study frames

move_end

Original / study frames

mouseon

Original / study frames

hitted

Original / study frames

defence

Original / study frames

death

Original / study frames

turn_l

Original / study frames

turn_r

Original / study frames

attack_up

Original / study frames

attack_down

Original / study frames

Walking comparison

Original, previous and revised carriage. Eight game frames at a shared review rate, with a fixed crop for each version.

Original, previous and revised walk

Turn sequence

Native clips in engine order: TURN_L, facing flip, TURN_R. Holding bookends are added for inspection.

Combined turn sequence

Original-count frames at 1×

Shared scale and crop per row; original attack frames are phase references. No individual frame fitting.

Original and new native-frame sequences