Editable zombie clips. Videos show the 30 fps bake at 2× game scale. Pause or scrub to inspect. Body pass only; no in-game acceptance yet. Attack includes recovery to holding. Movement is shown in place.
Native clips in engine order: TURN_L, facing flip, TURN_R. Holding bookends are added for inspection.
Shared scale and crop per row; original attack frames are phase references. No individual frame fitting.
