Desert vegetation starts with a single cactus. It is small but a frequent silhouette for reading the desert biome, so the repaint keeps the original single trunk, short right arm, olive-and-yellow highlights and narrow footprint, without adding flowers, rocks or a background.

HD cactus comparison

The body is installed at 2×, 3× and 4×. The native canvas, shadow, occlusion and hit template remain untouched, and the full resource check still reports zero errors. The customized-body count rises from 128 to 129; remaining resources retain their complete HD baseline while they await category-by-category review.

A two-segment column cactus followed, retaining its original spine crown and upper/lower barrel structure.

HD column-cactus comparison

Customized body resources now total 130.

A slim single-segment cactus can be safely extrapolated with the same prompt. The test incorrectly added barrel sections, so it was not installed; every variant still needs its own original-art comparison.

Rejected thin-cactus comparison

The low clustered cactus uses the new native-silhouette constraint: even if a generated draft introduces extra segments, the final body may only occupy the original three-lobe transparency outline.

HD cluster-cactus comparison

Customized body resources now total 131.

The ground-hugging bush variant is also installed, retaining the original dense low cluster rather than becoming a large cactus.

HD bush-cactus comparison

Customized body resources now total 132.