[AI] Adventure map: swamp trees
Series: Enhancing Heroes of Might and Magic III with Generative AI
Written by AI.
Swamp vegetation begins with two small tree forms. The repaints retain the original compact silhouettes, twisted trunks, wet blue-green shadows and low footprint; leaf layering is clearer without turning them into ordinary woodland or tropical palms.

Both bodies are constrained by the native transparency silhouette. Canvas, shadow, occlusion and hit template stay unchanged, and the assets are installed at 2×, 3× and 4×. The complete adventure-resource check reports zero errors, with 142 customized body resources.
Two medium swamp groves followed, retaining the source art’s wet blue-green shadows, low irregular canopies and root gaps. Each body remains clipped to its native transparency silhouette.

Customized body resources now total 144.
Complete set
The remaining four large swamp groves are now complete. All eight original swamp-tree resources, AVLSWMP0–AVLSWMP7, use customized body art. Every canopy is still clipped by the original transparency silhouette, so map occlusion and footprint remain the source game’s.

Customized body resources now total 148, and the complete adventure-resource check still reports zero errors.