Swamp vegetation begins with two small tree forms. The repaints retain the original compact silhouettes, twisted trunks, wet blue-green shadows and low footprint; leaf layering is clearer without turning them into ordinary woodland or tropical palms.

HD swamp-tree comparison

Both bodies are constrained by the native transparency silhouette. Canvas, shadow, occlusion and hit template stay unchanged, and the assets are installed at 2×, 3× and 4×. The complete adventure-resource check reports zero errors, with 142 customized body resources.

Two medium swamp groves followed, retaining the source art’s wet blue-green shadows, low irregular canopies and root gaps. Each body remains clipped to its native transparency silhouette.

HD swamp-grove comparison

Customized body resources now total 144.

Complete set

The remaining four large swamp groves are now complete. All eight original swamp-tree resources, AVLSWMP0AVLSWMP7, use customized body art. Every canopy is still clipped by the original transparency silhouette, so map occlusion and footprint remain the source game’s.

HD large swamp-grove comparison

Customized body resources now total 148, and the complete adventure-resource check still reports zero errors.