<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Enhancing Heroes of Might and Magic III With Generative AI on yzh119</title><link>https://yzh119.github.io/series/enhancing-heroes-of-might-and-magic-iii-with-generative-ai/</link><description>Recent content in Enhancing Heroes of Might and Magic III With Generative AI on yzh119</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 10 Sep 2026 10:52:00 +0800</lastBuildDate><atom:link href="https://yzh119.github.io/series/enhancing-heroes-of-might-and-magic-iii-with-generative-ai/index.xml" rel="self" type="application/rss+xml"/><item><title>[AI] Adventure map: autumn trees</title><link>https://yzh119.github.io/posts/h3-adventure-autumn-trees-hd/</link><pubDate>Thu, 10 Sep 2026 10:52:00 +0800</pubDate><guid>https://yzh119.github.io/posts/h3-adventure-autumn-trees-hd/</guid><description>&lt;p&gt;Autumn trees begin with the smallest two-tree combination. The HD repaint retains the original depth order: a taller yellow-green canopy behind, a shorter orange-yellow canopy at lower left, plus their thin trunks and spacing.&lt;/p&gt;</description></item><item><title>[AI] Adventure map: desert vegetation</title><link>https://yzh119.github.io/posts/h3-adventure-desert-vegetation-hd/</link><pubDate>Thu, 10 Sep 2026 10:42:00 +0800</pubDate><guid>https://yzh119.github.io/posts/h3-adventure-desert-vegetation-hd/</guid><description>&lt;p&gt;Desert vegetation starts with a single cactus. It is small but a frequent silhouette for reading the desert biome, so the repaint keeps the original single trunk, short right arm, olive-and-yellow highlights and narrow footprint, without adding flowers, rocks or a background.&lt;/p&gt;</description></item><item><title>[AI] Adventure map: fidelity constraints and a rejected draft</title><link>https://yzh119.github.io/posts/h3-adventure-fidelity-review/</link><pubDate>Thu, 10 Sep 2026 10:32:00 +0800</pubDate><guid>https://yzh119.github.io/posts/h3-adventure-fidelity-review/</guid><description>&lt;p&gt;The HD Hill Fort test did not pass review. Both drafts misread the original&amp;rsquo;s low central roof as another tower, turning a compact outpost into an unfaithful castle. Neither draft was installed.&lt;/p&gt;</description></item><item><title>[AI] Adventure map: mine terrain variants</title><link>https://yzh119.github.io/posts/h3-adventure-mines-hd/</link><pubDate>Thu, 10 Sep 2026 10:18:00 +0800</pubDate><guid>https://yzh119.github.io/posts/h3-adventure-mines-hd/</guid><description>&lt;p&gt;Adventure-map mines have distinct rock, snow, sand/subterranean, swamp and lava variants. This pass adds HD material detail to all five while retaining the original compact silhouette: entrance, timber framing and the rail running to the lower left.&lt;/p&gt;</description></item><item><title>[AI] Adventure map: full HD coverage audit</title><link>https://yzh119.github.io/posts/h3-adventure-coverage-audit/</link><pubDate>Thu, 10 Sep 2026 09:30:00 +0800</pubDate><guid>https://yzh119.github.io/posts/h3-adventure-coverage-audit/</guid><description>&lt;p&gt;This pass is not a new concept image. It verifies that every adventure-map resource actually has an HD layer. The audit found that the active package had omitted seven resource families—&lt;code&gt;AVA&lt;/code&gt;, &lt;code&gt;AVG&lt;/code&gt;, &lt;code&gt;AVM&lt;/code&gt;, &lt;code&gt;AVS&lt;/code&gt;, &lt;code&gt;AVR&lt;/code&gt;, &lt;code&gt;AVT&lt;/code&gt; and &lt;code&gt;AVZ&lt;/code&gt;. They were not damaged; they simply had no 2×, 3× or 4× overrides.&lt;/p&gt;</description></item></channel></rss>