<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Castle on yzh119</title><link>https://yzh119.github.io/tags/castle/</link><description>Recent content in Castle on yzh119</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 03 Oct 2026 09:39:21 +0000</lastBuildDate><atom:link href="https://yzh119.github.io/tags/castle/index.xml" rel="self" type="application/rss+xml"/><item><title>[AI] Castle town and interface art</title><link>https://yzh119.github.io/posts/castle-town-ui/</link><pubDate>Fri, 02 Oct 2026 16:00:00 +0000</pubDate><guid>https://yzh119.github.io/posts/castle-town-ui/</guid><description>&lt;p&gt;The Castle town and interface pack is installed locally as &lt;strong&gt;0.1.2&lt;/strong&gt;. It follows the Necropolis workflow: separate background, building layers, building thumbnails and creature portraits, loaded through the existing resource paths. The images below show VCMI itself.&lt;/p&gt;</description></item><item><title>[AI] Castle cavalry and angels</title><link>https://yzh119.github.io/posts/castle-cavalry-angels/</link><pubDate>Sat, 26 Sep 2026 12:20:00 +0800</pubDate><guid>https://yzh119.github.io/posts/castle-cavalry-angels/</guid><description>&lt;h2 id="archangel-wing-attachment-october-2-02741"&gt;Archangel wing attachment (October 2, 0.27.41)&lt;/h2&gt;&#10;&lt;p&gt;The user saw detached Archangel wings in the game again. Installed file hashes confirm that the 0.27.38 ground-gait update did not change this creature. The defect remained from 0.27.34: the replacement body retained wings driven by the old skeleton, whose animation also pushed the roots outward. Their motion no longer agreed with the new torso, exposing a gap during the upstroke. Shipping the body while deferring attachment repair left an incomplete result.&lt;/p&gt;</description></item><item><title>[AI] 3D battlefield experiments</title><link>https://yzh119.github.io/posts/battle-lab/</link><pubDate>Mon, 21 Sep 2026 01:05:15 +0000</pubDate><guid>https://yzh119.github.io/posts/battle-lab/</guid><description>&lt;p&gt;We want the existing 3D models in a battle where both armies can be selected and commanded under original H3 rules. &lt;a href="https://github.com/yzh119/h3-battle-lab"&gt;H3 Battle Lab&lt;/a&gt; handles realtime presentation. Compiled VCMI now computes combat; TypeScript retains the interface, rendering and event playback.&lt;/p&gt;</description></item><item><title>[AI] Castle roster bootstrap</title><link>https://yzh119.github.io/posts/castle-halberdier-bootstrap/</link><pubDate>Wed, 16 Sep 2026 17:10:00 +0800</pubDate><guid>https://yzh119.github.io/posts/castle-halberdier-bootstrap/</guid><description>&lt;h2 id="ground-gait-revision-october-2-02738"&gt;Ground gait revision (October 2, 0.27.38)&lt;/h2&gt;&#10;&lt;p&gt;The review covered all 28 Castle and Necropolis creatures; this revision changes 15 ground units. Castle &lt;strong&gt;0.27.38&lt;/strong&gt; is installed locally, updating Pikeman, Halberdier, Archer, Marksman, Swordsman, Monk, Zealot, Cavalier and Champion.&lt;/p&gt;</description></item></channel></rss>