<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Flux on yzh119</title><link>https://yzh119.github.io/tags/flux/</link><description>Recent content in Flux on yzh119</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 03 Oct 2026 05:15:19 +0000</lastBuildDate><atom:link href="https://yzh119.github.io/tags/flux/index.xml" rel="self" type="application/rss+xml"/><item><title>[AI] Castle cavalry and angels</title><link>https://yzh119.github.io/posts/castle-cavalry-angels/</link><pubDate>Sat, 26 Sep 2026 12:20:00 +0800</pubDate><guid>https://yzh119.github.io/posts/castle-cavalry-angels/</guid><description>&lt;h2 id="archangel-wing-attachment-october-2-02741"&gt;Archangel wing attachment (October 2, 0.27.41)&lt;/h2&gt;&#10;&lt;p&gt;The user saw detached Archangel wings in the game again. Installed file hashes confirm that the 0.27.38 ground-gait update did not change this creature. The defect remained from 0.27.34: the replacement body retained wings driven by the old skeleton, whose animation also pushed the roots outward. Their motion no longer agreed with the new torso, exposing a gap during the upstroke. Shipping the body while deferring attachment repair left an incomplete result.&lt;/p&gt;</description></item></channel></rss>