<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Meshy on yzh119</title><link>https://yzh119.github.io/tags/meshy/</link><description>Recent content in Meshy on yzh119</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 09 Sep 2026 04:33:06 +0000</lastBuildDate><atom:link href="https://yzh119.github.io/tags/meshy/index.xml" rel="self" type="application/rss+xml"/><item><title>[AI] Mounted knights and skeletal dragon animations</title><link>https://yzh119.github.io/posts/necropolis-final-four/</link><pubDate>Wed, 09 Sep 2026 07:23:02 +0800</pubDate><guid>https://yzh119.github.io/posts/necropolis-final-four/</guid><description>&lt;p&gt;In-game feedback on the mounted knights was blunt: the attack looked very strange. Frame-by-frame comparison showed why. &lt;strong&gt;In 0.12.0, the horse barely participated and the sword movement had been reduced to a small gesture beside the rider.&lt;/strong&gt; Limiting joint rotation removed large stretch warnings while also removing the defining attack poses.&lt;/p&gt;</description></item><item><title>[AI] Vampire and bat forms</title><link>https://yzh119.github.io/posts/necropolis-vampires/</link><pubDate>Wed, 09 Sep 2026 04:26:09 +0800</pubDate><guid>https://yzh119.github.io/posts/necropolis-vampires/</guid><description>&lt;p&gt;&lt;strong&gt;Status checked September 9, 2026.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;h2 id="installed-animation-and-models"&gt;Installed animation and models&lt;/h2&gt;&#10;&lt;p&gt;The vampire delivery was &lt;strong&gt;0.11.1&lt;/strong&gt;, which brought the package to ten creatures. Current &lt;del&gt;0.12.1&lt;/del&gt; &lt;a href="https://yzh119.github.io/posts/necropolis-final-four/"&gt;0.12.2&lt;/a&gt; completes all fourteen and preserves this delivery’s files byte for byte. Each has a newly weighted humanoid rig, a separate bat for travel, and five-frame smoke transitions into and out of flight. This remains a mod-only change.&lt;/p&gt;</description></item><item><title>[AI] A separate repository for the art tools</title><link>https://yzh119.github.io/posts/h3-art-tools/</link><pubDate>Wed, 09 Sep 2026 04:12:16 +0800</pubDate><guid>https://yzh119.github.io/posts/h3-art-tools/</guid><description>&lt;blockquote&gt;&#10;&lt;p&gt;This article records the implementation and measurements at its publication stage. Versions, costs and check counts belong to that stage. See &lt;a href="https://yzh119.github.io/posts/necropolis-vampires/"&gt;Vampire delivery&lt;/a&gt; for the subsequent installation and &lt;a href="https://yzh119.github.io/posts/h3-art-tools/"&gt;the standalone tools&lt;/a&gt; for maintained commands.&lt;/p&gt;</description></item><item><title>[AI] Lich and Power Lich</title><link>https://yzh119.github.io/posts/necropolis-liches/</link><pubDate>Wed, 09 Sep 2026 03:04:19 +0800</pubDate><guid>https://yzh119.github.io/posts/necropolis-liches/</guid><description>&lt;blockquote&gt;&#10;&lt;p&gt;This article records the implementation and measurements at its publication stage. Versions, costs and check counts belong to that stage. See &lt;a href="https://yzh119.github.io/posts/necropolis-vampires/"&gt;Vampire delivery&lt;/a&gt; for the subsequent installation and &lt;a href="https://yzh119.github.io/posts/h3-art-tools/"&gt;the standalone tools&lt;/a&gt; for maintained commands.&lt;/p&gt;</description></item><item><title>[AI] Wight and wraith animation integration</title><link>https://yzh119.github.io/posts/necropolis-ghosts/</link><pubDate>Wed, 09 Sep 2026 01:48:31 +0800</pubDate><guid>https://yzh119.github.io/posts/necropolis-ghosts/</guid><description>&lt;blockquote&gt;&#10;&lt;p&gt;This article records the implementation and measurements at its publication stage. Versions, costs and check counts belong to that stage. See &lt;a href="https://yzh119.github.io/posts/necropolis-vampires/"&gt;Vampire delivery&lt;/a&gt; for the subsequent installation and &lt;a href="https://yzh119.github.io/posts/h3-art-tools/"&gt;the standalone tools&lt;/a&gt; for maintained commands.&lt;/p&gt;</description></item><item><title>[AI] Wight and lich design studies</title><link>https://yzh119.github.io/posts/necropolis-bootstrap/</link><pubDate>Wed, 09 Sep 2026 01:16:08 +0800</pubDate><guid>https://yzh119.github.io/posts/necropolis-bootstrap/</guid><description>&lt;h2 id="rejected-ghost-and-lich-trials"&gt;Rejected ghost and lich trials&lt;/h2&gt;&#10;&lt;p&gt;After the procedural ghost and lich designs were rejected, the process moved to imagegen concepts, Meshy textured models and local rigging and animation. Rejected shapes, calibration mistakes and initial static meshes are retained below. The failed procedural prototypes were never installed.&lt;/p&gt;</description></item><item><title>[AI] Weapon binding and emissive materials</title><link>https://yzh119.github.io/posts/what-holds-the-weapon/</link><pubDate>Mon, 07 Sep 2026 16:00:00 +0800</pubDate><guid>https://yzh119.github.io/posts/what-holds-the-weapon/</guid><description>&lt;h2 id="equipment-detection-and-material-debugging"&gt;Equipment detection and material debugging&lt;/h2&gt;&#10;&lt;p&gt;This stage diagnosed incorrect equipment selection and a washed-out render caused by emissive materials and color transforms. Later work rebuilt hands, rig controls and motion; the old comparisons do not show the installed appearance.&lt;/p&gt;</description></item></channel></rss>